Quick Reference

d10

Core Mechanics

  • Roll to Succeed

    Roll 1d10. If the result is equal to or less than your stat, you succeed. See Body, Agility, Focus, and Fate for details.


  • Attack Rolls

    Roll 1d10 against your AttackStat. Success deals 1 Damage (2 on natural 1). See Attack for full rules.


  • Defense Actions

    Dodge (Agility) or Brace (Body) to avoid or reduce damage.


  • Advantage

    Roll 2d10 and choose the lower result. Used when circumstances favor you. See Advantage for details.


  • Disadvantage

    Roll 2d10 and choose the higher result. Used when circumstances hinder you. See Disadvantage for details.

Character Stats

  • Body
    AttackStat option
    Brace action
    Physical activities

    Physical strength, lifting, and endurance. See Body for full details.


  • Agility
    AttackStat option
    Dodge action
    Dexterous activities

    Speed, dexterity, and reaction time. See Agility for full details.


  • Focus
    AttackStat option
    Mental activities

    Mental concentration and magical ability. See Focus for full details.


  • Fate
    Determines HitPoints
    Death saves
    Luck-based activities

    Luck and life force that determines survival. See Fate for full details.

Damage Types

  • Physical
    Examples: Swords, Guns, Clubs
    Effective against: Most corporeal creatures

    Conventional PhysicalDamage from weapons and attacks.


  • Spiritual
    Examples: Holy water, Prayers, Exorcism
    Effective against: Undead, demons, supernatural entities

    SpiritualDamage effective against supernatural beings.


  • Hybrid
    Examples: Silver weapons, Fire, Enchanted weapons
    Effective against: Both corporeal and incorporeal beings

    HybridDamage works on all creature types.

d10

Common Dice Rolls

Success

Roll ≤ Stat Value

Critical Hit

Natural 1 = 2 Damage

Advantage

Roll 2d10, choose lower

Disadvantage

Roll 2d10, choose higher