Roll 1d10. If the result is equal to or less than your stat, you succeed. See Body, Agility, Focus, and Fate for details.
Roll 1d10 against your AttackStat. Success deals 1 Damage (2 on natural 1). See Attack for full rules.
Roll 2d10 and choose the lower result. Used when circumstances favor you. See Advantage for details.
Roll 2d10 and choose the higher result. Used when circumstances hinder you. See Disadvantage for details.
Conventional PhysicalDamage from weapons and attacks.
SpiritualDamage effective against supernatural beings.
HybridDamage works on all creature types.
Roll ≤ Stat Value
Natural 1 = 2 Damage
Roll 2d10, choose lower
Roll 2d10, choose higher