Introduce the scenario and the Monster threat to the hunters.
Test Focus. You bargain for high pay, otherwise you agree to low pay. High pay is enough to have spending money later, low pay is enough only for subsistence.
Meet someone who can tell you information about the Monster. They present rumors for the Monster (curated by the GM with true and misleading information). The GM chooses which of these rumors is true in this given scenario.
An old journal, a tale from long ago, an old friend. You reach out to learn information about the Monster, and test Fate to learn one of its weakness.
Use the information you've learned to procure what you need for the hunt (if reasonably available).
Collect the bounty. Replenish equipment up to 10, and if high pay, everyone can purchase new equipment. NightsRest and LevelingUp.
Having higher Insight enables hunters to perceive entities that others cannot. However, exceeding your fellow hunters' Insight scores may pose risks. If only your hunter has the required Insight to see a creature, then only your hunter can Attack it effectively, but this also draws the creature's attention who will target your hunter viciously. Fellow hunters, lacking the required Insight, would struggle to assist effectively.
Monster actions are determined by rolling a d10 and comparing to the Attack value.
Mechanics: Roll 1d10. If the result is equal to or less than the monster's Attack value, the monster Attack actions. If higher, the monster 'WindUp' for a more deadly following Attack.
Example Actions:
Understanding how to read and use monster statistics during play.
Stat Breakdown:
The number or lower that must be rolled on a d10 for the monster to attack. Higher rolls result in 'Wind Up'.
How much damage the monster deals when it successfully attacks. This number is doubled if the monster 'Wound Up' the previous turn.
Read as (number of players × multiplier) + addition. Example: '0+1' = (players × 0) + 1 = 1 HP. '5' with 3 players = 15 HP.
Multiply this number by the number of players. When the monster's HP falls below this threshold, it will attempt to flee or negotiate to save its life.
What happens when the monster's attack roll is a natural 1. Follow these instructions instead of applying normal damage.
The insight level required to see the monster as it truly is, rather than as some sort of guise.
What people see when they have an insight score below the monster's Insight value. Monsters with Insight 0 have no guise and appear as they truly are.
Unique vulnerabilities that can be discovered during the research phase of a hunt.
Monsters deal their Damage value when they successfully Attack. The 'WindUp' mechanic makes failed Attack actions more dangerous.
Mechanics: When a monster fails to Attack (rolls higher than Attack value), it 'WindUp'. The next successful Attack deals double the normal Damage value.
Examples:
DragonsBreath deals Damage equal to the Monster's HitPoints
SpecialAbilities triggered on a 1 (maybe a BreathWeapon, something that does 3 Damage)
Other unique abilities specific to each Monster